Wednesday, June 13, 2012

GW2 Making Improvements

Before the June Beta Weekend Event ArenaNet went through a list of the changes they were making. Many of those changes were really easy to understand and generally straightforward, but the one change "UI Improvements" was pretty general. In the end it ended up being a lot of little updates that caused some gigantic improvements.

The first thing I noticed was the updates made to combat text notifiers, most notably being the new feedback for confusion damage. As you probably know by now, I play a Mesmer and confusion is a condition almost entirely unique to Mesmers. In the previous BWE, and subsequent Stress Test, I had actively been trying to figure out what exactly confusion did. Does it do a lot of damage? Was it worth it? Should I put more effort into building up stacks of confusion? How worthwhile is Cry of Frustration anyway? I would dig through the combat log to see what confusion was doing and most of the time it was more work than it was worth to track down one tick of confusion damage in the multitude of notifications flooding my combat log.


Now with this new update it's obvious. Confusion actually has it's own unique damage notifier. You can see it in the screenshot above. It's super easy to see how much damage its doing, and how often. Other combat notifiers that are especially awesome now are the new critical hit text and the revised notifiers for combo field combos. 


If anyone combos with your combo field a heart will show up over their character. Not only does it show that they've made a combo it also says what condition they caused, if they caused one. This makes combat a lot more fun, and if you're a class that generates a lot of combo field opportunities you get some great positive feedback. You can actually see if your support is working effectively.


The other big change, which is really subtle, is the update to the condition and boon notifiers. Now there's this little white stroke that decreases around the condition or boon flag. It's super subtle and that's ok. Even this little change goes miles to show some more minute information that can be extremely important if you need to know when to start stacking cripples back onto your foes. Even in the WvWvW combat I participated in above you can obviously see what's going on at a glance. It's awesome.

This last one I got a lot of joy from. The new 'map completion' notifier.


Previously the notification came in the form of a letter, the same way you get from filling out an NPC Heart anywhere else in the map. I love the treasure chest, it's so satisfying. I feel like I've truly accomplished something and having this unique chest popping up really brings me back to completing a dungeon in GW:EotN, super fun. If you haven't gotten the chance to complete a map yet I highly recommend it. The rewards are great, 52 silver, a sword, a set of shoulders, a mystic key, some cloth, and 2,500xp. I know I for one am going to be striving for 100% map completion once GW2 launches. This is the first time I actually feel encouraged to go for it! I'll get more than just an achievement!

Tuesday, June 12, 2012

GW2 Looking Really Good

I have to say, after I vanquished some salty pirate dogs and stole all their treasure, my Mesmer is Looking Really Good.


If it was up to me I'd like to go for something a little more regal, but the claw hand gloves are super awesome looking and I like skulls, so it's a tough decision to make.

The mask is from the story mode of Ascalon Catacombs so I'm super happy that ArenaNet didn't wipe our characters because I ended the last Stress Test a level below the required 35 for the mask. This upset me a little considering you only need to be level 30 to complete story mode and the rewards at the end have lvl 35 requirements and now there was the potential chance that I'd never be able to equip the mask. Maybe the level requirement discrepancy is just a minor oversight on ArenaNet's part, but still it did leave me with a bitter taste even though the whole dungeon was so much fun. 

At any rate, this time around I could finally equip the mask and use the gear I'd worked so hard to achieve. Even if it took a month to finally wear my gear, I was happy.

As you read previously, I actually spent nearly all of my time this weekend parked in areas taking screenshots so even though I was logged in for nearly all of the BWE I didn't actually get that much playtime in. That being said, I was pleased with how GW2 has structured itself so that you can play the game for a very small amount of time and still feel satisfied. In the last BWE I spent close to 30hours of total playtime grinding and rushing around getting 100% in every zone I could, and this time around I maybe spent a handful of hours finishing up some things and playing sPvP and WvWvW events. 

I was satisfied. GW2 is coming together brilliantly.

Apart from playing around with some of the new content I also started an effort to catalog the ugly monsters I came across. Initially I was just questing around and filling out some hearts in Gendarran Fields, but once I came across these guys it really hit me. There's some crazy monsters up in Tyria.


This Risen Abomination started the whole idea with his spectacular grotesqueness. I just had to take a screenshot of him. God is he ugly. And unstoppable, or so it says. I hope you're happy First Haven, dealing with the undead threat isn't pleasant. 


The big guy, Veteran Ettin Chieftain, was on a skill point I needed to get near Icegate Gorge so I made him take a dirt nap. My advice for you, if you're ever faced up with the big guy, don't get hit. It's not a good way to start your day.

On a final note, I made sure to stop by the local Quaggan and say "Hi." They quite friendly once you get to know them, just be mindful of the sharks.


What stuck out for you this time around? I just can't get over how amazing GW2 looks. It's straight up gorgeous.



Monday, June 11, 2012

GW2: The Beauty of Tyria

For this Beta Weekend Event I decided to do something a little bit different.


I made a time lapse showcasing Tyria, and how amazing the land is to look at. I realized that I'll have plenty of time to play the game later, and since all this effort to level up and build my characters will eventually be wiped it made since to take a more casual approach to enjoying the BWE. This way I could have something of value to take away from the BWE that's more than just a couple screenshots, or some shiny new shoulders. And you can enjoy it too.

The one thing I didn't think about, but got a good kick out of once I started putting together all of my footage, is how often people would unsuspectingly photobomb my video. In the actual video you hardly notice them, but some of them are quite funny if you take them completely out of context.






Thursday, June 7, 2012

Humble Indie Bundle V gets bigger

For those of you who are still on the fence about this whole Humble Indie Bundle V deal, it's worth considering that they just added Braid, Super Meat Boy, and Lone Survivor to the bunch. That brings the grand total to 8 games and you only need to spend $8 to get everything. That's $1 a game! What a deal!

If you've already bought the bundle don't worry! You can use your old purchase link to go and activate the new additions at no extra cost! It just got crazy up in here!

GW2 Finding a home

For those of you who are just now getting into the GW2 culture it may be difficult to find a place to fit in. Thankfully over at Attached To Keyboard Tasha has aggregated a ton of data and opinions on people's thoughts of their servers after the first BWE. Furthermore, there's an awesome post over on GuildWars2Guru with all the data on which servers well known communities will be flocking to.

The second list made it particularly easy for me to find out where I was going to house my characters. See I knew from the get go that I intend to PvP a lot, so that cut down the list of possible choices quickly. Combined with the fact that a lot of the DAoC guilds were congregating on Sorrow's Furnace my server choice essentially became a no brainer. I would live on Sorrow's Furnace and PvP with the big boys. So far it's been working out quite well.

I have to say that I was pleasantly surprised of the Sorrow's Furnace population. My typical experiences from PvP servers included groups of hostile, belittling, and immature super egos that dominated most of the server. So I figured I could expect much of the same here. I couldn't have been more wrong. I'd constantly get help questing, and people would be more than happy to just stick around in a group even after finishing an escort quest. There was a point when I stumbled into a group while wandering around Kessex Hills and before I had even stopped to think about it we had finished every renown heart in the entire zone, and cleared multiple dynamic events. Some of which at least a few group members had already done before.

If this is a sign of how GW2 is going to shape up in the future I have to say that it's going to be a wonderful place to live. The important thing is community and it sure feels like GW2 has it.

Wednesday, June 6, 2012

LIMBO?

So I finished LIMBO today and it got me to thinking about story, and how some games approach it in unique ways.


See here's LIMBO, a brilliantly artistic game with a definite sense of moody atmosphere, but the story is essentially whatever you want to make of it. Is the kid running from something? Is he trying to get somewhere? Is he trapped in some eternal death machine? Any one of these could be correct, or none of them.

There's nothing in the game that gives you a sense of what's going on, and really maybe it doesn't really matter. As a challenging, and sometimes rewarding, moody platform puzzler LIMBO succeeds. Even without dialogue, or context, it kept me playing. Maybe I just wanted to see the next new and unique way the developers had devised to kill that kid. God knows I had to have killed that kid hundreds of times. Electrocuted, stabbed by giant spiders, torn to bits by saw blades, and jumped to his death, again, again, and again. Maybe that's part of the fun in LIMBO, maybe the whole point of it is to die, get back up, and try again.

Was I satisfied? I thought the game did a great job artistically, and there were some moments where it made a wry smile creep up onto my face. LIMBO definitely pleased me, but it left me wondering.

What exactly did I just play for the last 3 hours?


Tuesday, June 5, 2012

Transit of Venus

Given that the next time this solar event will happen is in 2117 I figure it's definitely worth at least mentioning.

For those of you who may not be living in the right area, or who are stuck with crappy cloud cover and cant observe it, there's an online live feed Over on Wired.

And I took a photo.


See that black dot? That's Venus 41,840,000 km away and traveling at 35.02km/sec. Man space is amazing.

GW2 Gearing up for BWE2

Now that ArenaNet has posted what we'll be able to see and do in this coming Beta Weekend Event the question arises as to what will you ACTUALLY do?

With all this new content you could spend the entire weekend crafting, exploring and fighting bandits without even stepping foot into the new PvP content. Likewise, it's entirely possible for you to spend your entire time locked in brutal combat with the newly added sPvP tournament mode. Will your team be victorious, or will you be crushed by your foes? But perhaps, it fits your fancy to go look into the explorable Ascalon Catacombs and spend all your time vanquishing the newly formed ghosts of olde?

I know I for one haven't spent nearly enough time with sPvP and WvWvW content so I'm definitely going to make sure to at least do a tournament or two, and find out what this Dark Room they speak of has to offer. I do love tricks and traps. Also, I've finally gotten my rig set up for recording video (sorry no streaming yet) so I've definitely got some plans for a steady flow of content after the beta has run its course. Expect glorious screenshots and battle reports at the very least!

Which means if you've got any ideas on what you'd like to see feel free to let me know! My Mesmer would be more than happy to risk life and limb for you.

Monday, June 4, 2012

Bastion: The Value of Details

Notably I'm a little late to the Bastion party. I've been hearing nothing but good things about it, and all my friends have already finished the game. So when it was available through the Humble Indie Bundle 5 I had no choice but to buy it. Given the quality of Bastion I would've gladly paid full price, but getting it for such a deal is equally spectacular.


I think the best way to describe Bastion was something my girlfriend said. I booted up the game, started my first playthrough, and from across the room it was simply:

"What is that? It looks amazing!"



She doesn't even play computer games. At most you could find her deeply involved in a round of Words With Friends, but that would be about the extent of her "gaming." So for a game to gain her interest to that degree is something worth a great deal of praise. The art direction is just that good. Vibrant colors, and crisply drawn environments are painterly. The use of colors perfectly conveys the appropriate feeling for the story at that moment, and all of the areas have their own unique flavors. You want to keep exploring it to find out what's just around the bend. Put together with simple controls and yet an extremely complex combat system makes for a unique taste of action RPG adventure.

The way the game world builds itself up around you as you walk through it is not only a plot device, but an exceptionally amazing way to grab your attention from the first moment you step into Bastion. Combined with the subtle narrator voice dictating your story to you as you perform it makes this more than just an RPG. It grabs you and says, "Hey you. Take notice. Bastion is something you'll want to discover." The story involves you in a way that few games can achieve because of all the little details. The narration makes the story more personal, there's no gigantic walls of text to read and since everything is being told to you during your adventure you gain a connection between the narrator and your actions.

He's telling you what you need to know, and he's telling you about yourself. It's all canned recordings, but the manner in which this information is presented to you makes it feel natural, fluid almost. It feels like your personal story, not some list pre-recorded plot highlights.

Bastion is the game you want to keep playing and it's the little details that make it succeed so well.



Friday, June 1, 2012

Borderlands. I'm an SMG Bulletstorm

Borderlands is a pretty old game, but if you're not familiar with it I'll preface this with the basic idea.

Kill things. Get Loot. Be a Badass.

I've been playing it on and off since the GOTY Steam sale back during the beginning of 2012. You could say, it's been my go to game when I need a quick fix of brutal satisfying carnage. Initially I didn't buy it when it came out because I was too busy with Starcraft 2, and other things, but since Borderlands had always been on my list of games to play when you add in the sale price it was pretty much a no brainer. I love future apocalypse landscapes and Gearbox's marketing is simply genius.

A Gazillion guns? Oh yes please. Don't mind if I do.

So here's the situation. I've been playing for a while and building up an SMG Siren. I don't typically go to wikis or walkthroughs unless I really find something impossible, so little to my knowledge a SMG Siren is really quite good. I've been seeing my fair share of good drops, orange pistols, 'holy crap it shoots rockets' shotguns, and various elemental SMGs but nothing really spectacular. The loot was good enough to get me through my first playthrough, including all the DLC, without much trouble, so I wasn't really complaining much.

Then at the end of my second playthrough of the normal story, just before you finally get to the Vault, BAMMO!


This crap is bananas! And that's putting it lightly. If you don't quite understand what's going on here let me break it down for you:

It's an SMG. My Siren uses SMGs.

It has an 82 round clip. Yay bullets.

It shoots HELL OF A FAST. Yay more bullets!

It shoots 4 BULLETS EVERY TIME A NORMAL GUN ONLY SHOOTS ONE

Essentially. A HX 4 Double Anarchy SMG is capable of unloading its entire 82 round clip in roughly 2 seconds. That maths out to one bullet every .024 seconds.

Here's a video. I think that describes it best.



Borderlands just got fun again.