ArenaNet recently posted an amazing story about the real world inspiration for Ameranth, a Sylvari NPC who's decided to venture every corner of Tyria. They mention that you can find her outside of The Black Citadel, which is definitely true. I stumbled across this particular Sylvari during the beta and was definitely curious why she was standing there on the steps of the Charr fortress. Not only was she completely across the continent, the towering structures of iron and flame were a massive contrast to the Sylvari standing at their steps. The designers have definitely put quite some time into polishing the GW2 world and living up to their claim to create a living and breathing Tyria.
To think that it's entirely possible that there could be any number of other characters in GW2 who have been inspired by such stores is great. We already know that the ArenaNet team is going to great lengths to build community for GW2, and given that they've said that they will be making sure to add post-launch content there's no question that any other stories or events worthy of praise could get included into the game with ease. They even go on to add that anyone could go out and have a similarly epic real life quest. You don't have to be superman, you just need to get up and walk out the door. ArenaNet keeps asking in GW2 "What is your story?" maybe now is the time to find out. After all, you could be next to be immortalized into Tyria, forever standing as a hero against the Elder Dragons.
Showing posts with label mark colton. Show all posts
Showing posts with label mark colton. Show all posts
Wednesday, May 16, 2012
Tuesday, May 15, 2012
Server Psychosis
The internet is going crazy. They can't get their fix of digitized mayhem, gore, loot and gold. If you know what the significance of the number 37 is then you're right in the middle of it. The Lord of Terror is causing devastation and death and there's nothing you can do to stop it. Barred on the other side of the wall, helpless, hopeless and filled with desperation.
It is happening now, it has happened before, and it will surely to happen again.
We've all been there in the past, when the servers crashed. Feverishly smashing 'log in' and hoping that the servers had fixed themselves in the 5 seconds since the last time and instead, without realizing, guaranteeing that our focused DDoS attacks would keep Blizzard down even longer. Kotaku summed it up nicely earlier today, and the gravity of the situation persists. This is, as it stands, not just a problem with how Blizzard has decided to structure their servers for Diablo III. It's a problem inherent in the online gaming world, and the problem is not going away. There is an extreme demand for online gaming, and the demand is growing, as casual games attract larger and larger markets the entry point into "gaming" has become so accessible to anyone that it's entirely possible your next door neighbor is cursing Error 37 right along with you.
It is happening now, it has happened before, and it will surely to happen again.
We've all been there in the past, when the servers crashed. Feverishly smashing 'log in' and hoping that the servers had fixed themselves in the 5 seconds since the last time and instead, without realizing, guaranteeing that our focused DDoS attacks would keep Blizzard down even longer. Kotaku summed it up nicely earlier today, and the gravity of the situation persists. This is, as it stands, not just a problem with how Blizzard has decided to structure their servers for Diablo III. It's a problem inherent in the online gaming world, and the problem is not going away. There is an extreme demand for online gaming, and the demand is growing, as casual games attract larger and larger markets the entry point into "gaming" has become so accessible to anyone that it's entirely possible your next door neighbor is cursing Error 37 right along with you.
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